Block Pop
Fast block-matching mobile puzzle focused on simple interactions and replayable sessions.
Computer Engineer · Software Developer
From distributed data pipelines and responsive web apps to mobile games, I enjoy turning ideas into reliable, polished products.
Selected work
A few things I’ve built with Unity, C#, Python, React and data tooling.
Fast block-matching mobile puzzle focused on simple interactions and replayable sessions.
3D triple-match puzzle with zero-gravity gameplay and floating objects.
Hybrid-casual idle game built around expanding tracks, upgrades and automated runs.
Mobile matching game with a compact puzzle loop and clean visual language.
Experience
I’ve moved between product UI, mobile, data engineering and security — which makes me comfortable learning new domains fast.
Onboarded customer-specific data pipelines in Airflow and extended standardized pipeline foundations. Built ETL processes and PySpark scripts for distributed execution on Databricks.
Developed an e-commerce web application and an education mobile app with React and React Native, focusing on reusable components, responsiveness and cross-platform UI.
Built the mobile version of an existing educational web platform in React Native. Owned testing, debugging and version control while keeping performance and responsiveness in focus.
Built Python-based web scraping workflows for cybersecurity data collection, cleaning and analysis with an emphasis on accurate, dependable datasets.
About
I’m Firat Kose, a Computer Engineer who likes working close to the product. I enjoy the whole path: understanding the problem, designing the system, writing the code and polishing the experience.
My background spans data engineering, frontend and mobile development, cybersecurity tooling and — more recently — indie game development through Kose Studio.
Toolkit
Python · Java · C# · JavaScript · TypeScript · SQL
React · React Native · component architecture · responsive UI
Airflow · PySpark · Databricks · MySQL · PostgreSQL · MongoDB
Unity · C# · object-oriented design · gameplay systems